AI Insights · Timothy · January 2022
Top 5 Superhero Games in Dominican Republic in Q4 2021
Discover the performance of the top 5 superhero games on a unified platform in the Dominican Republic during Q4 2021, with data on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 superhero games in the Dominican Republic exhibited varied performance across weekly downloads, revenue, and active users. Here's a detailed look at their metrics, based on data from Sensor Tower.
Miami Rope Hero Spider Games saw fluctuating weekly downloads, starting with approximately 4K in late September and peaking at around 6.6K in early November. The game ended the quarter with around 5.4K downloads in the last week of December. Active users also showed dynamic trends, beginning at about 8.5K and reaching a peak of approximately 12.2K in early November, then stabilizing at around 10.1K by the end of December.
Hero Rope: City Battle experienced a significant surge in weekly downloads after its release. Downloads peaked at approximately 17.2K in mid-November before declining to around 2.4K by the end of December. Active users followed a similar pattern, peaking at about 22.1K in late November and dropping to around 4K by the end of the quarter.
Rope Hero: Vice Town showed a consistent increase in weekly downloads, starting at around 3.3K in late September and reaching a peak of approximately 5.7K in mid-December. Active users remained relatively stable, beginning at about 24.8K and peaking at around 32.4K in mid-December.
The Superhero League showed steady weekly downloads, starting at around 4.4K in late September and peaking at approximately 5.8K in the last week of December. Active users exhibited a steady rise, starting at about 17.1K and peaking at around 21.8K by the end of December.
Miraculous Ladybug & Cat Noir had varying weekly downloads, starting at approximately 6.2K in late September and peaking at around 5.7K in the last week of December. Active users also showed fluctuations, starting at about 34K and peaking at approximately 33.7K by the end of December. The game generated modest weekly revenue, peaking at around $30 in early October.
For more detailed insights and data, visit Sensor Tower.